上海 · Design × Tech × AI × Game Shanghai · Design × Tech × AI × Game

冯靖婉 AI 落地工程师 / Forward Deployed Engineer Coco Feng AI Solutions Engineer · Forward Deployed

交互设计出身,游戏制作 × 产品设计 × AI 应用的跨领域背景。
自驱探索 AI 工程,已产出多项团队实际使用的提效工具。
8 年加拿大留学与工作经历,英语流利,适应跨文化协作。
务实导向,理解制作管线痛点,关注技术与工具协同后的场景落地。

Interaction design background — game production × product design × AI applications.
Self-directed in AI engineering, with multiple productivity tools already in use by the team.
8 years of study and work in Canada — fluent English, comfortable in cross-cultural collaboration.
Pragmatic, grounded in production-pipeline pain points; focused on where tech and tools actually land in real scenarios.

Design
交互设计 · UI/UX
SFU 互动艺术与技术
Interaction · UI/UX
SFU Interactive Arts
Game
制作管线 · 项目协调
外包供应商管理
Production pipeline
Project coord · Vendors
AI
Workflow · MCP
本地模型 · 开源选型
Workflow · MCP
Local models · OSS
Cross-cultural
8 年加拿大经历
英语流利
8 yrs in Canada
Fluent English

交付导向。从需求洞察、工具选型、Workflow 设计到交付验证独立走完——评判一件事是否做完,标准是「能用、可复用」。同时创立觉然,做 AI 方向的多元探索。

Delivery-first. Owns the loop end-to-end — discovery, tool selection, workflow design, delivery validation — with "actually usable, reusable" as the bar. Also founded JORAN as an ongoing space for exploration across AI directions.

AI Workflow & Engineering
工具
Tools
Claude Code Codex OpenCode Google AI Studio Antigravity GitHub
技术栈
Tech Stack
MCP / FastMCP Agent / Subagent Skills Tool Use Context Engineering RAG Workflow Orchestration
模型
Models
Claude Gemini GPT DeepSeek Qwen
基建 & 部署
Infrastructure & Deployment
Ollama LM Studio Hugging Face Cloudflare Vercel Python FluidSynth / MIDI
产品 & 项目管理
Product & Project Management
PRD 需求分析 Requirements Analysis 里程碑管理 Milestone Management 资源分配 Resource Allocation Agile 供应商管理 Vendor Management NDA / Contract
设计 & 创意
Design & Creative
Figma Claude Design Canva Adobe Creative Suite 设计系统 Design System UI/UX Wwise 101 Certified Pro Tools Certified
语言
Languages
中文(母语) Mandarin (Native) 英语(流利,8年加拿大经历) English (Fluent — 8 yrs Canada)
2025.03 — 至今
Mar 2025 — Present
Rejet Co., Ltd.
游戏助理制作人 → AI 工程负责人 → AI 技术架构顾问(2026.03 起,远程)
Associate Producer → AI Engineering Lead → AI Tech Architecture Consultant (from Mar 2026, Remote)
上海(日本游戏公司上海工作室)
Shanghai — Japanese game studio
  • 自驱 AI 工程实践:在职责外自学 AI Workflow,产出多项面向制作环节的提效工具
  • 剧本审核 Workflow:Google AI Studio 搭基础流水线,叠加 Claude / Antigravity 做多步骤批处理,对百万字游戏剧本完成批量校对与风险核查;交付内容经人工验证 100% 通过
  • CG 参考图 Workflow:替代画师传统的「找参考 → 画线稿」流程,AI 批量生成人体结构、交互动作等方向的参考图,画师只需在产出中筛选可用图片
  • 配乐参考 Workflow:调研对比 ACE-Step 1.5 等开源音乐生成模型后选 MIDI 程序化生成路线;设计 Leitmotif 主导动机系统,用 Python midiutil 批量生成 44 首 MIDI,经 FluidSynth + GeneralUser GS SF2 渲染为 MP3/WAV,作为项目配乐参考
  • 本地模型基建:Hugging Face 选型 + Ollama / LM Studio 本地部署 + Cloudflare 反向代理保障开发访问,搭出可独立运行的推理环境
  • 项目管理:负责排期与资源分配,保障任务按时交付;协助管理外包供应商流程
  • AI 技术架构顾问(2026.03 起):转为顾问角色,为公司 AI 技术选型与 Workflow 集成方案提供指导;同期创立觉然 JORAN,探索 AI 教育方向
  • Self-directed AI engineering: Picked up AI workflow engineering outside production duties; shipped multiple productivity tools for production stages
  • Script Review Workflow: Three-stage pipeline (Google AI Studio + Claude + Antigravity) handling million-character batch proofreading and risk checks on game scripts; 100% pass rate on manual verification
  • CG Reference Workflow: Replaces the artist's traditional "search references → draft line art" loop — AI batch-generates references for anatomy and interaction angles, artists pick what they need from the output
  • Music Reference Workflow: After evaluating ACE-Step 1.5 and other OSS music generators, chose programmatic MIDI; designed a Leitmotif system, batch-generated 44 MIDI tracks via Python midiutil, rendered through FluidSynth + GeneralUser GS SF2 to MP3/WAV as project music references
  • Local Model Stack: Hugging Face evaluation + Ollama / LM Studio local deployment + Cloudflare reverse proxy for dev access; built a self-sufficient inference environment
  • Project management: Owned scheduling and resource allocation, on-time delivery; supported vendor management
  • AI Architecture Consultant (from Mar 2026): Transitioned to advisory role on AI tech selection and workflow integration; concurrently founded JORAN to explore AI education
2025.04 — 至今
Apr 2025 — Present
SIDE Global (PTW)
录音师(Freelancer)
Sound Engineer (Freelance)
上海
Shanghai
  • 参与《侏罗纪世界:进化3》(已发布)等国际游戏项目 VO/ADR 录音工作
  • 严格执行数字资产管理规范,在国际化制作流程标准下保障交付质量
  • VO/ADR recording for Jurassic World Evolution 3 (shipped) and other international game titles
  • Strict digital asset management within an international game production pipeline
2023.11 — 2024.04
HCM Capital
产品设计师(UI/UX)
Product Designer (UI/UX)
上海
Shanghai
  • 端到端设计执行:需求分析 → Figma 高保真 UI → 设计系统搭建
  • 与产品经理和工程师协作,输出设计规范文档和部分 PRD
  • End-to-end design ownership from requirements through high-fidelity Figma UI delivery; built and maintained design system
  • Collaborated with PMs and engineers; produced design specs and contributed to PRD documentation
2022.02 — 2023.03
SKY LILAH / VVAF
项目协调员 & 设计主管
Project Coordinator & Design Lead
加拿大温哥华
Vancouver, Canada
  • 参与品牌焕新与官网重建,协助从策略到视觉执行的落地
  • 统筹 Art Vancouver 2022 策展协助与现场执行,协调多方资源
  • Contributed to brand refresh and website rebuild — supporting strategy through visual execution
  • Coordinated Art Vancouver 2022: curation support, on-site execution, artist and logistics management
背景 → 挑战 → 方案 → 价值
Background → Challenges → Solution → Impact

这些项目按时间排,跨度差不多半年。AI 工具变化太快——下面每个案例里的组合,都是当月我跑通、用熟、能交付的选型。换个时间点再做,我会换一套,这正是这份工作有意思的地方。

These projects span about half a year, in chronological order. AI tools move fast — the stack you see in each case is what I evaluated, picked, and shipped with that month. If I were doing it today I'd reach for something different — that's part of what makes this work fun.

2026.01 · REJET
剧本审核 Workflow — 百万字|100% 通过 Script Review Workflow — millions of chars · 100% pass 知识 · 游戏 Knowledge · Game

背景 · Rejet 上海工作室游戏剧本规模达百万字级别,原本依赖人工逐章校对与风险词审核,效率瓶颈明显,且合规敏感度高。

挑战 · 体量大;风险词识别需结合上下文;角色一致性贯穿全文;输出格式必须能直接回传产线。

方案 · 三段流水线 Workflow:① Google AI Studio 搭基础校对节点;② Claude / Antigravity 多步骤批处理读取整目录文件 1–N,做内容核查 + 风险标注;③ 结果回写为同格式文档。

价值 · 交付内容经人工逐项验证 100% 通过;将"逐章人工审"压缩为"批量审 + 人工抽样"。

Background · Game scripts at Rejet's Shanghai studio reach the million-character scale. Manual chapter-by-chapter review was the bottleneck, with high compliance sensitivity.

Challenges · Sheer volume; risk-word detection needs context; character consistency must hold across the full text; output must drop straight back into the pipeline.

Solution · A three-stage workflow: ① Google AI Studio for the base review node; ② Claude / Antigravity for multi-step batch processing across files 1–N (content check + risk flagging); ③ Results written back into the original document format.

Impact · 100% pass rate on manual verification; review shifted from "every chapter by hand" to "batch review + sampling."

Google AI Studio Claude Antigravity Workflow Orchestration
2026.02 · REJET
CG 参考图 Workflow — 替代传统线稿与找参考流程 CG Reference Workflow — replacing traditional sketching & reference search 流程 · 游戏 Process · Game

背景 · 游戏 CG 绘图前期,画师传统流程是先手动搜寻人体结构、人物互动姿态等参考资料,再画线稿展开后续绘制。该环节耗时大、参考质量参差。

挑战 · 把"人体结构 / 交互动作"等抽象需求拆解为可批量生成的视觉关键词;产出多维度参考图,质量稳定到画师能直接用。

方案 · 针对画师手动搜寻人体结构、交互动作的环节做工具化优化,用 AI 批量生成对应方向的参考图,画师只需在产出中筛选可用图片即可。

价值 · 把"画线稿前先搜参考"的传统流程替换为"批量出图 + 筛选",画师在 CG 绘图前期的参考准备时间显著缩短。

Background · In CG pre-production, the traditional artist workflow is: manually search references for anatomy, pose, character interaction → draft line art → continue. Reference search alone consumes hours and quality varies.

Challenges · Translate abstract needs ("anatomy / interaction") into batch-generatable visual prompts; ensure the output is consistent enough for direct artist use.

Solution · Tool-driven optimisation of the artist's reference-hunting step: AI batch-generates reference images for anatomy and interaction angles; artists pick what they need from the output.

Impact · Replaces "search references → draft" with "batch-generate → filter," cutting the reference-prep time at the front of CG production.

Image Generation Batch Workflow 人体结构 / 交互动作 Anatomy / Interaction CG Pipeline
2026.03 · REJET
配乐参考 Workflow — 44 首 MIDI 批量交付 Music Reference Workflow — 44 MIDI tracks delivered 流程 · 游戏 Process · Game

背景 · 游戏配乐立项阶段需要大量风格化参考音轨,外部采买成本高、内部沟通"想要什么风格"的成本也高。

挑战 · 开源音乐生成模型(如 ACE-Step 1.5)质量不稳定且不可控;需要一套可批量、能调风格、能体现剧情主题的统一音乐语言。

方案 · 调研对比后选 MIDI 程序化生成路线 → 设计 Leitmotif 主导动机系统统一音乐语言 → Python midiutil 批量生成 → FluidSynth + GeneralUser GS SF2 渲染 MP3/WAV。

价值 · 一次交付 44 首 MIDI 参考音轨,作为项目制作参考被采纳;同事和团队在选向、定调阶段直接使用。

Background · Music pre-production needs lots of style references — buying externally is expensive, and aligning internally on "what style do we want" is just as costly.

Challenges · OSS music gen (e.g. ACE-Step 1.5) was unstable and not controllable; we needed a batchable, style-tunable, theme-coherent musical vocabulary.

Solution · After evaluation, chose programmatic MIDI → designed a Leitmotif system for thematic coherence → Python midiutil for batch generation → FluidSynth + GeneralUser GS SF2 for MP3/WAV rendering.

Impact · One-shot delivery of 44 MIDI reference tracks, used as the project's music reference for direction-setting.

Python midiutil FluidSynth / SF2 Leitmotif System ACE-Step Eval
2026.04 · 个人2026.04 · PERSONAL
微信 MCP 工具链 — 让 AI Agent 直接读懂聊天记录 WeChat MCP Toolchain — making chat history readable to AI agents 工具 · 个人 Tool · Personal

背景 · 个人聊天记录是日常最自然的语料,但默认加密、格式封闭,AI Agent 无法直接读取与处理。

挑战 · 需要解密本地数据库、处理多端结构差异;同时把"读取 / 检索"以 MCP 标准协议暴露出去,让任意支持 MCP 的 Agent 都能调用。

方案 · 用 FastMCP 实现一个微信数据解密 MCP Server,把"读取聊天 / 检索关键词 / 提取片段"封装为标准 MCP 工具,Agent 通过自然语言即可调用。

价值 · 一套可复用的本地数据 MCP 工具链;让 AI Agent 在聊天记录上做总结、检索、分析等任务,不再依赖手动复制粘贴。

Background · Personal chat history is the most natural daily corpus, but it's encrypted and locked in proprietary formats — AI agents can't read it directly.

Challenges · Decrypt local databases, handle structure differences across clients, and expose "read / search" as a standard MCP protocol any agent can call.

Solution · Built a WeChat decryption MCP server with FastMCP — wraps "read chats / keyword search / extract snippets" as standard MCP tools that agents invoke through natural language.

Impact · A reusable local-data MCP toolchain; agents can summarise / search / analyse chat history without manual copy-paste.

FastMCP SQLCipher MCP Protocol Python
2026.05 · 个人2026.05 · PERSONAL
量化交易机器人 — 多信号 Workflow Quant Trading Bot — Multi-signal Workflow 数据 · 金融 Data · Finance

背景 · 个人项目,加密货币永续合约的自动交易系统。

挑战 · 加密货币市场噪音大、单信号容易过拟合;需要一套可观测、可灵活调参、能稳定执行的整体系统。

方案 · 多信号评分 Workflow(EMA / RSI / 布林带 / 波动率 / 情绪)驱动开仓决策;自适应止盈止损 + 追踪止盈;实时仪表盘监控。

价值 · 跑通从"信号输入 → 决策 → 执行 → 风控"的完整 Workflow,所有节点可独立观测与调参。

Background · Personal project: an automated trading system for crypto perpetual futures.

Challenges · Crypto markets are noisy; single signals overfit fast; the whole system has to be observable, retunable, and stable in execution.

Solution · A multi-signal scoring workflow (EMA / RSI / Bollinger / volatility / sentiment) drives entry decisions; adaptive stop-loss / take-profit with trailing; real-time dashboard.

Impact · End-to-end workflow live — signal → decision → execution → risk control — every step independently observable and tunable.

Python CCXT OKX API pandas
2015 — 2020
Simon Fraser University
互动艺术与技术学士(SIAT)· 加拿大温哥华
B.A., Interactive Arts & Technology (SIAT) · Vancouver, Canada
2020 — 2021
Vancouver Film School
视觉媒体声音设计 · 加拿大温哥华
Sound Design for Visual Media, Professional Diploma · Vancouver, Canada

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Open to opportunities in AI.